![]() ![]() Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Most of Requiems creature templates will not work on new ones, and the leveling system and overall encounter difficulty might vary greatly.Your IP address has been temporarily blocked due to a large number of HTTP requests. Mods that add new Monsters (like Skyrim Monster Mod): Generally, they are compatible, but there are certain things that will cause a rather weird experience when using such mods with Requiem. Unofficial Dawnguard Patch (before Requiem, highly recommended) Unofficial Skyrim Patch (before Requiem, highly recommended) Ultimate Follower Overhaul (needs to be loaded after Requiem, but we're all not sure what side-effects this MAY cause) Skytest (Load it after Requiem, but consider that it will have a minor influence on some animal encounter difficulties!) ![]() Realistic Needs and Diseases (after Requiem, use the compatibility patch! High recommended if you want to get more out of food!) Realistic Lighting without Post-Processing (I've been told that this is very immersive, it'll also make darkness darker, so all veteran dungeon crawlers might want to take a look here!) Locational Damage (might cause balancing issues) Khajiit Speak (after Requiem check this out if your character is a Khajiit!!!) Imps more complex Needs (after Requiem) Guard Dialogue Overhaul (before Requiem, check it out!) Frostfall - Hypothermia Camping Survival Ethereal Elven Overhaul (use the compatibility patch!) Classic Classes and Birthsigns (Please use the compatibility patch here!) Better Fast Travel - Carriages and Ships (before Requiem) ASIS (I suggest that you do flag Requiem NOT to be affected by it!) Practically any Interface-enhancing mods (SkyUI, for example) Practically any mod that deals with pure animations This is why I highly stress to put it at the absolute end of your load order, and only make exceptions if you are a 1000% sure why there should be something loaded after it!!! Also, please keep in mind that just because a mod is listed as compatible here, it does not automatically mean that it plays well with Requiem! It just means that there are no technical problems associated with its use with Requiem! Please consider that Requiem does touch about everything there is in the game - every mod loaded after it WILL break something, though it is hard to tell how big the conflicts get. In Skyrim Launcher disable Antialiasing, enable FXAA In the enbseries.ini file enable Anisotropic Filtering: In Skyrim Launcher disable Anisotropic Filtering. Tweaks for ENB mod if you have an old computer: Run this after you installed everything you wanted: ![]() WATER - Water And Terrain Enhancement Redux ![]() Real-time Dragon Fast Travel - Dragonborn exe files to your Skyrim directory (where the tesv.exe is). ![]()
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